Quat
struct Quat { x: float, y: float, z: float, w: float }
A rotation in 3D space, stored as a quaternion with float components x, y, z, and w. Scripts usually create one with Quat::from_rotation_z and pass it to the host, such as for the rotation of a Bevy transform.
Implementations
from_rotation_z
fn from_rotation_z(radians: float) -> Quat
Creates a rotation of radians around the z axis. For 2D work, this is a turn within the x-y
plane.
use std::math::{PI, Quat};
let quarter_turn = Quat::from_rotation_z(PI / 2.0);
rotate_z
fn rotate_z(self, radians: float) -> Quat
Returns the rotation turned a further radians around its own z axis.
use std::math::{PI, Quat};
let facing = Quat::from_rotation_z(0.0);
let turned = facing.rotate_z(PI / 2.0); // a quarter turn